Saturday, April 30, 2011

Want proof?

Here is a breakdown of my lighting and compositing process on our senior film by the working title of "Meats".

There are still a lot of elements still in the works, namely his hair, table full of meat, crowd, smoke/atmospherics, etc.

This is still a work in progress but it's turning out to be one good looking film!

Tuesday, April 19, 2011

Modeling Done!

I declare the modeling finished for this personal texturing project I'm working on!

The next step is to UV map. Ugh. But who knows, I may grow to appreciate and even like UV mapping once I'm finished.

Wednesday, April 13, 2011

Demo Reel

NOTE: I created a separate blog for my demo reel, along with a breakdown sheet:

Click HERE, or you can click on the link in the right side bar. Thanks!

Final Kitchen Renders!

I declare my little personal modeling/texturing/lighting/rendering project finished.

Friday, April 8, 2011


I realized that I needed to beef up my texture skills (as well as modeling skills) so I decided to finally work on a piece (pun intended) that I've been wanting to do for a while now.

Above is my progress so far. I've thrown on a generic metal shader so I can see how my modeling is affecting reflections and such. Also, pay no attention to the grip, it's just temp geometry to see how my proportions are turning out.

Even though I don't own or will own a gun anytime soon, I am fascinated by them. I think I am fascinated more with the science behind this impressive machine more than the thought of hunting.

Anyway, I am learning a lot about hard surface modeling with polygons and it's this- it requires a ton of planning before any actual modeling begins, and for that I salute you modelers.