I realized that I needed to beef up my texture skills (as well as modeling skills) so I decided to finally work on a piece (pun intended) that I've been wanting to do for a while now.
Above is my progress so far. I've thrown on a generic metal shader so I can see how my modeling is affecting reflections and such. Also, pay no attention to the grip, it's just temp geometry to see how my proportions are turning out.
Even though I don't own or will own a gun anytime soon, I am fascinated by them. I think I am fascinated more with the science behind this impressive machine more than the thought of hunting.
Anyway, I am learning a lot about hard surface modeling with polygons and it's this- it requires a ton of planning before any actual modeling begins, and for that I salute you modelers.
Here's my progress so far on my personal project. I kinda abandoned it while I finished up the semester but during this christmas break I got back to working on it.
I'm starting to like the results more and more as I'm learning from my mistakes which are mostly modeling.
If you aren't working on a little scene I'd highly recommend it since it forces you to learn how every step in the pipeline affects everything else. I don't know how many times I've had to remodel things in order to not only capture the envisioned look and feel but to also get shaders and lighting to work correctly.
Overall, I'd say this current result is not too shabby.