Saturday, August 20, 2011

Latest Demo Reel

I just posted my latest demo reel! It has some shots from the latest BYU student film, Butchered Meats, and some of my own work, including the revolver with a last minute addition!

NOTE: I created a separate blog for my demo reel, along with a breakdown sheet:

Click HERE, or you can click on the link in the right side bar. Thanks!

Saturday, April 30, 2011

Want proof?


Here is a breakdown of my lighting and compositing process on our senior film by the working title of "Meats".

There are still a lot of elements still in the works, namely his hair, table full of meat, crowd, smoke/atmospherics, etc.

This is still a work in progress but it's turning out to be one good looking film!

Tuesday, April 19, 2011

Modeling Done!


I declare the modeling finished for this personal texturing project I'm working on!


The next step is to UV map. Ugh. But who knows, I may grow to appreciate and even like UV mapping once I'm finished.


Wednesday, April 13, 2011

Demo Reel



NOTE: I created a separate blog for my demo reel, along with a breakdown sheet:

Click HERE, or you can click on the link in the right side bar. Thanks!

Final Kitchen Renders!

I declare my little personal modeling/texturing/lighting/rendering project finished.


Friday, April 8, 2011

Latest....

I realized that I needed to beef up my texture skills (as well as modeling skills) so I decided to finally work on a piece (pun intended) that I've been wanting to do for a while now.

Above is my progress so far. I've thrown on a generic metal shader so I can see how my modeling is affecting reflections and such. Also, pay no attention to the grip, it's just temp geometry to see how my proportions are turning out.

Even though I don't own or will own a gun anytime soon, I am fascinated by them. I think I am fascinated more with the science behind this impressive machine more than the thought of hunting.

Anyway, I am learning a lot about hard surface modeling with polygons and it's this- it requires a ton of planning before any actual modeling begins, and for that I salute you modelers.

Thursday, March 10, 2011

Mas Colorscripts!


I'm still learning but the important thing is I had fun painting these up!

This is a small part of our senior film we're working on. Trying to depict a poorly lit room is tough!

As always, tips are always welcome!

Wednesday, February 16, 2011

Tick-tock-tick-tock...


It was my intention to finish this before posting but days turned into weeks which turned into months, so here we are.

The basic premise is reminiscent of Captain Hook and the Ticking Alligator, in which the alligator is constantly hunting Captain Hook after having his hand as an appetizer.

Any suggestions on how to strengthen this beat board to reflect the above premise upon first reading?

Monday, February 14, 2011

Almost there


I feel this is getting pretty close to what I had envisioned.

Saturday, January 1, 2011

progress so far...

Here's my progress so far on my personal project. I kinda abandoned it while I finished up the semester but during this christmas break I got back to working on it.

I'm starting to like the results more and more as I'm learning from my mistakes which are mostly modeling.

If you aren't working on a little scene I'd highly recommend it since it forces you to learn how every step in the pipeline affects everything else. I don't know how many times I've had to remodel things in order to not only capture the envisioned look and feel but to also get shaders and lighting to work correctly.

Overall, I'd say this current result is not too shabby.